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Re:what format do the models have to be? (0 viewing) 
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TOPIC: Re:what format do the models have to be?
#43
mathisjr9 (User)
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what format do the models have to be? 1 Year, 5 Months ago  
In order to import new models, what format do they have to be? I use Gmax and that format is a .PD3

Thanks
 
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#44
Mike (Admin)
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Re:what format do the models have to be? 1 Year, 5 Months ago  
I assume you mean for Platinum Arts Sandbox? (this is general chat for the site, not the game but it is okay). The format needs to be md2 or md3 which is quake 2 and quake 3 format. I think max might have an exporter for them. Also I think we can use quake software tools to convert files. I need to look more into it and when more info I'll be posting tutorials. Take care and thanks for your interest!
-mike
 
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mathisjr9 (User)
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Re:what format do the models have to be? 1 Year, 4 Months ago  
I'm sorry about the post, I didn't know. I found a .md3 exporter for gmax so it's alright. I have another question, will there be anyway to code things?
 
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#63
Mike (Admin)
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Re:what format do the models have to be? 1 Year, 4 Months ago  
Absolutely! Platinum Arts Sandbox is completely open source! The source code is located in the /src directory. If you need help compiling it let me know! Take care.
-mike
PS no worries with the posting in the wrong forum! It's fine!!
 
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#64
mathisjr9 (User)
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Re:what format do the models have to be? 1 Year, 4 Months ago  
No I was just wondering, because I was trying to get a couple of weapons working in game, and I know it involves coding, so I was just wondering how that worked.
 
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#65
Mike (Admin)
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Re:what format do the models have to be? 1 Year, 4 Months ago  
Have you seen this thread?
modeling thread

I think it will help you out a lot. If you need any more info let me know! Take care.
-mike
 
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