Platinum Arts Kids!
Welcome, Guest
Please Login or Register.    Lost Password?
Go to bottom Post Reply Favoured: 0
TOPIC: Re:connect several maps
#89
legan (User)
Fresh Boarder
Posts: 6
graphgraph
User Offline Click here to see the profile of this user
connect several maps 1 Year, 2 Months ago  
I think that must be cool that could be connect several maps because, with that form, it can be to seem a real world.
I know that it can be extended the size of the map, but if you do that, the game, it finishes to go slow in short whiles.
PD: pardon me for my bad english. I understand perfectly the english but talk it...
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#90
Mike (Admin)
Admin
Posts: 111
graph
User Offline Click here to see the profile of this user
Re:connect several maps 1 Year, 2 Months ago  
Thanks for your post Legan! It is nice to hear from you. I haven't tried connecting different maps together but like you said it is more stress on the computer resources. I'm not sure how easy it is to connect the maps, especially since you'd need the terrain and _object_s to line up together properly but it is worth taking a look at. Take care and have a good day.
-mike
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#91
legan (User)
Fresh Boarder
Posts: 6
graphgraph
User Offline Click here to see the profile of this user
Re:connect several maps 1 Year, 2 Months ago  
I think it is posible if you use the teleporter how a _base_ introducing the order to going to the certain map and putting that search the destiny in the map to your want to go, how the teledest. for that, you need to put a menu what appear when you put the telleporte betwen maps to ask you whereis the destination.
I already tried it but i don't know where are the archivesthat I need to modify
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#92
Mike (Admin)
Admin
Posts: 111
graph
User Offline Click here to see the profile of this user
Re:connect several maps 1 Year, 2 Months ago  
In the cube 2 documentation I saw that they used mapmodels to trigger the end of levels and loading of the next. Right now the only model in the game is the teleporter but the next release will have some.

Here is where it is in the docs.
http://sauerbraten.org/docs/editref.html#_mapmodel_

To make a map config you make a text document and rename it to mapname.cfg so level.ogz, the config for it would be level.cfg

Here is an example in a map I saw for a level change:
alias level_trigger_40 [sp mpsp6b]

In there I think sp refers to it being single p_layer_ and mpsp6b is the map name. I think we'd just put in the map name and leave the sp out. Let me know how it works out. Take care.
-mike
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#93
legan (User)
Fresh Boarder
Posts: 6
graphgraph
User Offline Click here to see the profile of this user
Re:connect several maps 1 Year, 2 Months ago  
ok. but where are the file what contains the setings of the teleporter and the teledest?
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#94
legan (User)
Fresh Boarder
Posts: 6
graphgraph
User Offline Click here to see the profile of this user
Re:connect several maps 1 Year, 2 Months ago  
pardon for this message, the firefox duplicated the menssage.
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
Go to top Post Reply
Powered by FireBoardget the latest posts directly to your desktop

Newest Platinum Arts Sandbox Release!

PA Sandbox Beta 2.2.4 Windows
Downloads

PA Sandbox Beta 2.2.4 Multiplatform
Downloads

Need help with Sandbox? Click here for our help section!

Proud Member Of


sitesforparents.com

sitesforteachers.com
Loans - Credit Counseling - Credit Card - Mortgage